renderer: add simple color management (#9506)

Adds proper color management and transformations for CM surfaces.
This commit is contained in:
UjinT34
2025-03-14 02:15:18 +03:00
committed by GitHub
parent e86d3a14e4
commit 8c97cb7858
14 changed files with 823 additions and 179 deletions

View File

@@ -18,6 +18,7 @@ CSurfacePassElement::CSurfacePassElement(const CSurfacePassElement::SRenderData&
void CSurfacePassElement::draw(const CRegion& damage) {
g_pHyprOpenGL->m_RenderData.currentWindow = data.pWindow;
g_pHyprOpenGL->m_RenderData.surface = data.surface;
g_pHyprOpenGL->m_RenderData.currentLS = data.pLS;
g_pHyprOpenGL->m_RenderData.clipBox = data.clipBox;
g_pHyprOpenGL->m_RenderData.discardMode = data.discardMode;
@@ -36,6 +37,7 @@ void CSurfacePassElement::draw(const CRegion& damage) {
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
g_pHyprOpenGL->m_bEndFrame = false;
g_pHyprOpenGL->m_RenderData.currentWindow.reset();
g_pHyprOpenGL->m_RenderData.surface.reset();
g_pHyprOpenGL->m_RenderData.currentLS.reset();
}};