core: make most for loops use const references (#7527)

why not let the compiler optimise things for us at hyprspeeds when we
can.
This commit is contained in:
Tom Englund
2024-08-26 17:25:39 +02:00
committed by GitHub
parent 9c5a37a797
commit 8d6c18076f
31 changed files with 169 additions and 169 deletions

View File

@@ -57,7 +57,7 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
float avgFrametime = 0;
float maxFrametime = 0;
float minFrametime = 9999;
for (auto& ft : m_dLastFrametimes) {
for (auto const& ft : m_dLastFrametimes) {
if (ft > maxFrametime)
maxFrametime = ft;
if (ft < minFrametime)
@@ -70,7 +70,7 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto& rt : m_dLastRenderTimes) {
for (auto const& rt : m_dLastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
@@ -83,7 +83,7 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
float avgRenderTimeNoOverlay = 0;
float maxRenderTimeNoOverlay = 0;
float minRenderTimeNoOverlay = 9999;
for (auto& rt : m_dLastRenderTimesNoOverlay) {
for (auto const& rt : m_dLastRenderTimesNoOverlay) {
if (rt > maxRenderTimeNoOverlay)
maxRenderTimeNoOverlay = rt;
if (rt < minRenderTimeNoOverlay)
@@ -96,7 +96,7 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
float avgAnimMgrTick = 0;
float maxAnimMgrTick = 0;
float minAnimMgrTick = 9999;
for (auto& at : m_dLastAnimationTicks) {
for (auto const& at : m_dLastAnimationTicks) {
if (at > maxAnimMgrTick)
maxAnimMgrTick = at;
if (at < minAnimMgrTick)