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core: make most for loops use const references (#7527)
why not let the compiler optimise things for us at hyprspeeds when we can.
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@@ -72,7 +72,7 @@ CLayerSurface::~CLayerSurface() {
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g_pHyprRenderer->makeEGLCurrent();
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std::erase_if(g_pHyprOpenGL->m_mLayerFramebuffers, [&](const auto& other) { return other.first.expired() || other.first.lock() == self.lock(); });
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for (auto& mon : g_pCompositor->m_vRealMonitors) {
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for (auto const& mon : g_pCompositor->m_vRealMonitors) {
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for (auto& lsl : mon->m_aLayerSurfaceLayers) {
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std::erase_if(lsl, [this](auto& ls) { return ls.expired() || ls.get() == this; });
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}
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