core: make most for loops use const references (#7527)

why not let the compiler optimise things for us at hyprspeeds when we
can.
This commit is contained in:
Tom Englund
2024-08-26 17:25:39 +02:00
committed by GitHub
parent 9c5a37a797
commit 8d6c18076f
31 changed files with 169 additions and 169 deletions

View File

@@ -72,7 +72,7 @@ CLayerSurface::~CLayerSurface() {
g_pHyprRenderer->makeEGLCurrent();
std::erase_if(g_pHyprOpenGL->m_mLayerFramebuffers, [&](const auto& other) { return other.first.expired() || other.first.lock() == self.lock(); });
for (auto& mon : g_pCompositor->m_vRealMonitors) {
for (auto const& mon : g_pCompositor->m_vRealMonitors) {
for (auto& lsl : mon->m_aLayerSurfaceLayers) {
std::erase_if(lsl, [this](auto& ls) { return ls.expired() || ls.get() == this; });
}