mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 06:31:57 -07:00
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
130
src/helpers/MonitorFrameScheduler.cpp
Normal file
130
src/helpers/MonitorFrameScheduler.cpp
Normal file
@@ -0,0 +1,130 @@
|
||||
#include "MonitorFrameScheduler.hpp"
|
||||
#include "../config/ConfigValue.hpp"
|
||||
#include "../Compositor.hpp"
|
||||
#include "../render/Renderer.hpp"
|
||||
#include "../managers/eventLoop/EventLoopManager.hpp"
|
||||
|
||||
CMonitorFrameScheduler::CMonitorFrameScheduler(PHLMONITOR m) : m_monitor(m) {
|
||||
;
|
||||
}
|
||||
|
||||
void CMonitorFrameScheduler::onSyncFired() {
|
||||
static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
|
||||
|
||||
if (!*PENABLENEW)
|
||||
return;
|
||||
|
||||
// Sync fired: reset submitted state, set as rendered. Check the last render time. If we are running
|
||||
// late, we will instantly render here.
|
||||
|
||||
if (std::chrono::duration_cast<std::chrono::microseconds>(hrc::now() - m_lastRenderBegun).count() / 1000.F < 1000.F / m_monitor->m_refreshRate) {
|
||||
// we are in. Frame is valid. We can just render as normal.
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, didn't miss.", m_monitor->m_name);
|
||||
m_renderAtFrame = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, missed.", m_monitor->m_name);
|
||||
|
||||
// we are out. The frame is taking too long to render. Begin rendering immediately, but don't commit yet.
|
||||
m_pendingThird = true;
|
||||
m_renderAtFrame = false; // block frame rendering, we already scheduled
|
||||
|
||||
m_lastRenderBegun = hrc::now();
|
||||
g_pHyprRenderer->renderMonitor(m_monitor.lock(), false);
|
||||
onFinishRender();
|
||||
}
|
||||
|
||||
void CMonitorFrameScheduler::onPresented() {
|
||||
static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
|
||||
|
||||
if (!*PENABLENEW)
|
||||
return;
|
||||
|
||||
if (!m_pendingThird)
|
||||
return;
|
||||
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending.", m_monitor->m_name);
|
||||
|
||||
m_pendingThird = false;
|
||||
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending at the earliest convenience.", m_monitor->m_name);
|
||||
|
||||
m_pendingThird = false;
|
||||
|
||||
g_pEventLoopManager->doLater([m = m_monitor.lock()] {
|
||||
g_pHyprRenderer->commitPendingAndDoExplicitSync(m); // commit the pending frame. If it didn't fire yet (is not rendered) it doesn't matter. Syncs will wait.
|
||||
|
||||
// schedule a frame: we might have some missed damage, which got cleared due to the above commit.
|
||||
// TODO: this is not always necessary, but doesn't hurt in general. We likely won't hit this if nothing's happening anyways.
|
||||
if (m->m_damage.hasChanged())
|
||||
g_pCompositor->scheduleFrameForMonitor(m);
|
||||
});
|
||||
}
|
||||
|
||||
void CMonitorFrameScheduler::onFrame() {
|
||||
static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
|
||||
|
||||
if (!canRender())
|
||||
return;
|
||||
|
||||
g_pHyprRenderer->recheckSolitaryForMonitor(m_monitor.lock());
|
||||
|
||||
m_monitor->m_tearingState.busy = false;
|
||||
|
||||
if (m_monitor->m_tearingState.activelyTearing && m_monitor->m_solitaryClient.lock() /* can be invalidated by a recheck */) {
|
||||
|
||||
if (!m_monitor->m_tearingState.frameScheduledWhileBusy)
|
||||
return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render?
|
||||
|
||||
m_monitor->m_tearingState.nextRenderTorn = true;
|
||||
m_monitor->m_tearingState.frameScheduledWhileBusy = false;
|
||||
}
|
||||
|
||||
if (!*PENABLENEW) {
|
||||
m_monitor->m_lastPresentationTimer.reset();
|
||||
|
||||
g_pHyprRenderer->renderMonitor(m_monitor.lock());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_renderAtFrame) {
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, but m_renderAtFrame = false.", m_monitor->m_name);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, render = true, rendering normally.", m_monitor->m_name);
|
||||
|
||||
m_lastRenderBegun = hrc::now();
|
||||
g_pHyprRenderer->renderMonitor(m_monitor.lock());
|
||||
onFinishRender();
|
||||
}
|
||||
|
||||
void CMonitorFrameScheduler::onFinishRender() {
|
||||
m_sync = CEGLSync::create(); // this destroys the old sync
|
||||
g_pEventLoopManager->doOnReadable(m_sync->fd().duplicate(), [this, mon = m_monitor] {
|
||||
if (!m_monitor) // might've gotten destroyed
|
||||
return;
|
||||
onSyncFired();
|
||||
});
|
||||
}
|
||||
|
||||
bool CMonitorFrameScheduler::canRender() {
|
||||
if ((g_pCompositor->m_aqBackend->hasSession() && !g_pCompositor->m_aqBackend->session->active) || !g_pCompositor->m_sessionActive || g_pCompositor->m_unsafeState) {
|
||||
Debug::log(WARN, "Attempted to render frame on inactive session!");
|
||||
|
||||
if (g_pCompositor->m_unsafeState && std::ranges::any_of(g_pCompositor->m_monitors.begin(), g_pCompositor->m_monitors.end(), [&](auto& m) {
|
||||
return m->m_output != g_pCompositor->m_unsafeOutput->m_output;
|
||||
})) {
|
||||
// restore from unsafe state
|
||||
g_pCompositor->leaveUnsafeState();
|
||||
}
|
||||
|
||||
return false; // cannot draw on session inactive (different tty)
|
||||
}
|
||||
|
||||
if (!m_monitor->m_enabled)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
Reference in New Issue
Block a user