fixed floating window dragging and rendering

This commit is contained in:
vaxerski
2022-03-22 17:14:07 +01:00
parent 8a8b26a635
commit 8fe1cec87c
3 changed files with 32 additions and 6 deletions

View File

@@ -210,9 +210,17 @@ bool CCompositor::windowExists(CWindow* pWindow) {
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace)
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
return &w;
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && !w.m_bIsFloating && PMONITOR->activeWorkspace == w.m_iWorkspaceID)
return &w;
}
@@ -236,7 +244,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace)
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
return &w;
}
@@ -256,7 +264,7 @@ CWindow* CCompositor::windowFromCursor() {
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace)
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
return &w;
}
@@ -273,7 +281,7 @@ CWindow* CCompositor::windowFloatingFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace)
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
return &w;
}