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opengl: fix modif in blur
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@@ -1549,10 +1549,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
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// render our great blurred FB
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static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
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setMonitorTransformEnabled(true);
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setRenderModifEnabled(false);
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
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setMonitorTransformEnabled(false);
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setRenderModifEnabled(true);
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// render the window, but clear stencil
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glClearStencil(0);
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