Animation config rework

This commit is contained in:
vaxerski
2022-07-28 13:28:43 +02:00
parent 9dd17a4be6
commit 920fdd6bff
11 changed files with 193 additions and 48 deletions

View File

@@ -28,14 +28,10 @@ void CAnimationManager::tick() {
if (!*PANIMENABLED)
animationsDisabled = true;
static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue;
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue;
static auto *const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
auto DEFAULTBEZIER = m_mBezierCurves.find(*BEZIERSTR);
if (DEFAULTBEZIER == m_mBezierCurves.end())
DEFAULTBEZIER = m_mBezierCurves.find("default");
const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
for (auto& av : m_lAnimatedVariables) {
@@ -49,7 +45,7 @@ void CAnimationManager::tick() {
}
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? *PANIMSPEED : *av->m_pSpeed;
const auto SPEED = av->m_pConfig->pValues->internalSpeed;
// get the spent % (0 - 1)
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
@@ -79,7 +75,7 @@ void CAnimationManager::tick() {
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
// for disabled anims just warp
if (*av->m_pEnabled == 0 || animationsDisabled) {
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp();
break;
}
@@ -90,7 +86,7 @@ void CAnimationManager::tick() {
}
const auto DELTA = av->m_fGoal - av->m_fBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
@@ -100,7 +96,7 @@ void CAnimationManager::tick() {
}
case AVARTYPE_VECTOR: {
// for disabled anims just warp
if (*av->m_pEnabled == 0 || animationsDisabled) {
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp();
break;
}
@@ -111,7 +107,7 @@ void CAnimationManager::tick() {
}
const auto DELTA = av->m_vGoal - av->m_vBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
@@ -121,7 +117,7 @@ void CAnimationManager::tick() {
}
case AVARTYPE_COLOR: {
// for disabled anims just warp
if (*av->m_pEnabled == 0 || animationsDisabled) {
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp();
break;
}
@@ -132,7 +128,7 @@ void CAnimationManager::tick() {
}
const auto DELTA = av->m_cGoal - av->m_cBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
@@ -334,7 +330,17 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool
}
void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
if (!close) {
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
} else {
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
}
auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.