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Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
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@@ -455,7 +455,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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// do the animation thing
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g_pAnimationManager->onWindowPostCreateClose(PWINDOW, false);
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PWINDOW->m_fAlpha.setValueAndWarp(0.f);
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PWINDOW->m_fAlpha = 255.f;
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PWINDOW->m_fAlpha = 1.f;
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PWINDOW->m_vRealPosition.setCallbackOnEnd(setAnimToMove);
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PWINDOW->m_vRealSize.setCallbackOnEnd(setAnimToMove);
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