Normalize color storage

Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
This commit is contained in:
vaxerski
2023-01-05 19:25:45 +01:00
parent 0e3547e0f6
commit 96198dae55
18 changed files with 71 additions and 72 deletions

View File

@@ -57,7 +57,7 @@ struct SRenderData {
bool dontRound = true;
// for fade
float fadeAlpha = 255.f;
float fadeAlpha = 1.f;
// for alpha settings
float alpha = 1.f;