Fix GDK window extents mouse offset

kind of...? Should work more or less
This commit is contained in:
vaxerski
2022-05-10 11:01:03 +02:00
parent ddab8e60dc
commit 96819c8ab9
5 changed files with 17 additions and 5 deletions

View File

@@ -118,8 +118,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2);
}
void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {