Added blurring 🎉

This commit is contained in:
vaxerski
2022-04-09 16:51:08 +02:00
parent b7094200f6
commit 969bebbd06
7 changed files with 221 additions and 3 deletions

View File

@@ -31,7 +31,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding")); // TODO: fadeinout
if (RDATA->surface && surface == RDATA->surface)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
else
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
wlr_surface_send_frame_done(surface, RDATA->when);