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Don't damage surfaces coming from not rendered windows
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@@ -29,6 +29,8 @@ public:
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageMonitor(SMonitor*);
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void applyMonitorRule(SMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(CWindow*, SMonitor*);
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bool shouldRenderWindow(CWindow*);
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DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
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