mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-06 07:01:57 -07:00
@@ -21,17 +21,17 @@ void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1,
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void CAnimationManager::tick() {
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bool animGlobalDisabled = false;
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bool animGlobalDisabled = false;
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static auto *const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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static auto* const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PANIMENABLED)
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animGlobalDisabled = true;
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto* const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
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const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
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std::vector<CAnimatedVariable*> animationEndedVars;
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@@ -50,23 +50,23 @@ void CAnimationManager::tick() {
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const float SPENT = av->getPercent();
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// window stuff
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace;
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const auto PLAYER = (SLayerSurface*)av->m_pLayer;
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CMonitor* PMONITOR = nullptr;
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bool animationsDisabled = animGlobalDisabled;
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace;
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const auto PLAYER = (SLayerSurface*)av->m_pLayer;
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CMonitor* PMONITOR = nullptr;
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bool animationsDisabled = animGlobalDisabled;
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wlr_box WLRBOXPREV = {0,0,0,0};
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wlr_box WLRBOXPREV = {0, 0, 0, 0};
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if (PWINDOW) {
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
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} else if (PWORKSPACE) {
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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}
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// beziers are with a switch unforto
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@@ -85,7 +85,7 @@ void CAnimationManager::tick() {
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break;
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}
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const auto DELTA = av->m_fGoal - av->m_fBegun;
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const auto DELTA = av->m_fGoal - av->m_fBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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@@ -106,7 +106,7 @@ void CAnimationManager::tick() {
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break;
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}
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const auto DELTA = av->m_vGoal - av->m_vBegun;
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const auto DELTA = av->m_vGoal - av->m_vBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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@@ -127,7 +127,7 @@ void CAnimationManager::tick() {
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break;
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}
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const auto DELTA = av->m_cGoal - av->m_cBegun;
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const auto DELTA = av->m_cGoal - av->m_cBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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@@ -164,40 +164,45 @@ void CAnimationManager::tick() {
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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}
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break;
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} case AVARDAMAGE_BORDER: {
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}
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case AVARDAMAGE_BORDER: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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// damage only the border.
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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const auto ROUNDINGSIZE = *PROUNDING + 1;
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const auto BORDERSIZE = *PBORDERSIZE;
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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const auto ROUNDINGSIZE = *PROUNDING + 1;
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const auto BORDERSIZE = *PBORDERSIZE;
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// damage for old box
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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WLRBOXPREV.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y};
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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WLRBOXNEW.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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break;
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} case AVARDAMAGE_SHADOW: {
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}
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case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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if (PDECO) {
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const auto EXTENTS = PDECO->getWindowDecorationExtents();
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wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y,
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PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x, PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
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wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y,
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PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x,
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PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
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if (!*PSHADOWIGNOREWINDOW) {
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// easy, damage the entire box
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@@ -206,7 +211,8 @@ void CAnimationManager::tick() {
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pixman_region32_t rg;
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pixman_region32_init_rect(&rg, dmg.x, dmg.y, dmg.width, dmg.height);
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pixman_region32_t wb;
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pixman_region32_init_rect(&wb, PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y);
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pixman_region32_init_rect(&wb, PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x,
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PWINDOW->m_vRealSize.vec().y);
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pixman_region32_subtract(&rg, &rg, &wb);
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g_pHyprRenderer->damageRegion(&rg);
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pixman_region32_fini(&rg);
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@@ -265,7 +271,7 @@ bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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}
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bool CAnimationManager::bezierExists(const std::string& bezier) {
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for (auto&[bc, bz] : m_mBezierCurves) {
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for (auto& [bc, bz] : m_mBezierCurves) {
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if (bc == bezier)
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return true;
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}
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@@ -279,33 +285,37 @@ bool CAnimationManager::bezierExists(const std::string& bezier) {
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//
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void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPerc) {
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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if (!close) {
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pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
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pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vValue / 2.f);
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} else {
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pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
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pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
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pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vGoal / 2.f;
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}
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}
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
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pWindow->m_vRealSize.warp(false); // size we preserve in slide
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pWindow->m_vRealSize.warp(false); // size we preserve in slide
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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Vector2D posOffset;
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Vector2D posOffset;
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if (force != "") {
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if (force == "bottom") posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else if (force == "left") posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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else if (force == "right") posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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if (force == "bottom")
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else if (force == "left")
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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else if (force == "right")
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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if (!close)
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pWindow->m_vRealPosition.setValue(posOffset);
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@@ -318,9 +328,9 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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@@ -351,12 +361,12 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool
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void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
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if (!close) {
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pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
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} else {
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pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
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}
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auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
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@@ -386,7 +396,7 @@ void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
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if (pWindow->m_sAdditionalConfigData.animationStyle.find("%") != std::string::npos) {
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try {
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auto percstr = pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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@@ -404,7 +414,7 @@ void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
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if (ANIMSTYLE.find("%") != 0) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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@@ -425,10 +435,8 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config,
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if (style.find("%") != std::string::npos) {
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try {
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auto percstr = style.substr(style.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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return "invalid minperc";
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}
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { return "invalid minperc"; }
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return "";
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}
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Reference in New Issue
Block a user