Added clang format (#1239)

* clang-format stuff and format files
This commit is contained in:
Vaxry
2022-12-16 17:17:31 +00:00
committed by GitHub
parent 7c33c7fc64
commit 98a4fa2b0d
90 changed files with 4118 additions and 3993 deletions

View File

@@ -8,35 +8,34 @@
#include "../Window.hpp"
class CAnimationManager {
public:
public:
CAnimationManager();
void tick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void tick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void onWindowPostCreateClose(CWindow*, bool close = false);
void onWindowPostCreateClose(CWindow*, bool close = false);
bool bezierExists(const std::string&);
bool bezierExists(const std::string&);
std::string styleValidInConfigVar(const std::string&, const std::string&);
std::string styleValidInConfigVar(const std::string&, const std::string&);
std::list<CAnimatedVariable*> m_lAnimatedVariables;
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
// Anim stuff
void animationPopin(CWindow*, bool close = false, float minPerc = 0.f);
void animationSlide(CWindow*, std::string force = "", bool close = false);
void animationPopin(CWindow*, bool close = false, float minPerc = 0.f);
void animationSlide(CWindow*, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;