Added clang format (#1239)

* clang-format stuff and format files
This commit is contained in:
Vaxry
2022-12-16 17:17:31 +00:00
committed by GitHub
parent 7c33c7fc64
commit 98a4fa2b0d
90 changed files with 4118 additions and 3993 deletions

View File

@@ -5,9 +5,10 @@
#include "Shaders.hpp"
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)), "Couldn't unset current EGL!");
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
"Couldn't unset current EGL!");
auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
auto* const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
@@ -21,9 +22,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
#ifdef GLES2
#ifdef GLES2
Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
#endif
#endif
pixman_region32_init(&m_rOriginalDamageRegion);
@@ -111,8 +112,8 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool
if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@@ -145,132 +146,132 @@ void CHyprOpenGLImpl::end() {
pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
if (!m_RenderData.pMonitor->mirrors.empty())
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
clear(CColor(11, 11, 11, 255));
m_bEndFrame = true;
m_bEndFrame = true;
m_bApplyFinalShader = true;
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0);
m_bApplyFinalShader = false;
m_bEndFrame = false;
m_bEndFrame = false;
}
// reset our data
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
m_iWLROutputFb = 0;
}
void CHyprOpenGLImpl::initShaders() {
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shQUAD.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_RenderData.pCurrentMonData->m_shRGBA.program = prog;
m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_RenderData.pCurrentMonData->m_shRGBA.program = prog;
m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shRGBA.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_RenderData.pCurrentMonData->m_shRGBX.program = prog;
m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_RenderData.pCurrentMonData->m_shRGBX.program = prog;
m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shRGBX.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_RenderData.pCurrentMonData->m_shEXT.program = prog;
m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_RenderData.pCurrentMonData->m_shEXT.program = prog;
m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shEXT.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, FRAGBLUR1);
m_RenderData.pCurrentMonData->m_shBLUR1.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
prog = createProgram(TEXVERTSRC, FRAGBLUR1);
m_RenderData.pCurrentMonData->m_shBLUR1.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel");
prog = createProgram(TEXVERTSRC, FRAGBLUR2);
m_RenderData.pCurrentMonData->m_shBLUR2.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
prog = createProgram(TEXVERTSRC, FRAGBLUR2);
m_RenderData.pCurrentMonData->m_shBLUR2.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel");
prog = createProgram(QUADVERTSRC, FRAGSHADOW);
m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
prog = createProgram(QUADVERTSRC, FRAGSHADOW);
m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed = glGetUniformLocation(prog, "fullSizeUntransformed");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_bShadersInitialized = true;
@@ -294,14 +295,14 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true);
if (!m_sFinalScreenShader.program) {
g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed");
return;
}
m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
m_sFinalScreenShader.texAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "texcoord");
m_sFinalScreenShader.posAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "pos");
}
@@ -359,13 +360,13 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
}
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
wlr_box box = {x,y,w,h};
wlr_box box = {x, y, w, h};
scissor(&box, transform);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
if(pixman_region32_not_empty(m_RenderData.pDamage))
renderRectWithDamage(box, col, m_RenderData.pDamage, round);
if (pixman_region32_not_empty(m_RenderData.pDamage))
renderRectWithDamage(box, col, m_RenderData.pDamage, round);
}
void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixman_region32_t* damage, int round) {
@@ -373,7 +374,8 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -392,13 +394,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
// Rounded corners
glUniform2f(m_RenderData.pCurrentMonData->m_shQUAD.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@@ -425,13 +427,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
@@ -454,18 +456,19 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, bool allowCustomUV, bool allowDim) {
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA,
bool allowCustomUV, bool allowDim) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
if (!pixman_region32_not_empty(m_RenderData.pDamage))
return;
return;
static auto *const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
static auto* const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
float matrix[9];
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
@@ -479,21 +482,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
bool usingFinalShader = false;
if (m_bApplyFinalShader && m_sFinalScreenShader.program) {
shader = &m_sFinalScreenShader;
shader = &m_sFinalScreenShader;
usingFinalShader = true;
} else {
switch (tex.m_iType) {
case TEXTURE_RGBA:
shader = &m_RenderData.pCurrentMonData->m_shRGBA;
break;
case TEXTURE_RGBX:
shader = &m_RenderData.pCurrentMonData->m_shRGBX;
break;
case TEXTURE_EXTERNAL:
shader = &m_RenderData.pCurrentMonData->m_shEXT;
break;
default:
RASSERT(false, "tex.m_iTarget unsupported!");
case TEXTURE_RGBA: shader = &m_RenderData.pCurrentMonData->m_shRGBA; break;
case TEXTURE_RGBX: shader = &m_RenderData.pCurrentMonData->m_shRGBX; break;
case TEXTURE_EXTERNAL: shader = &m_RenderData.pCurrentMonData->m_shEXT; break;
default: RASSERT(false, "tex.m_iTarget unsupported!");
}
}
@@ -517,12 +513,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
wlr_box transformedBox;
wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
if (!usingFinalShader) {
// Rounded corners
@@ -541,10 +537,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
const float verts[] = {
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
};
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@@ -571,13 +567,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(shader->posAttrib);
@@ -597,27 +593,28 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// get transforms for the full monitor
const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
float matrix[9];
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
float matrix[9];
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
// get the config settings
static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto *const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
// prep damage
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, originalDamage);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
// helper
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
CFramebuffer* currentRenderToFB = &m_RenderData.pCurrentMonData->primaryFB;
@@ -643,11 +640,13 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
wlr_matrix_transpose(glMatrix, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1)
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f),
0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
else
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f),
0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
glUniform1i(pShader->tex, 0);
glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@@ -682,19 +681,19 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// damage region will be scaled, make a temp
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage);
// and draw
for (int i = 1; i < *PBLURPASSES; ++i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
}
for (int i = *PBLURPASSES - 1; i >= 0; --i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
}
// finish
@@ -714,9 +713,9 @@ void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
}
void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty || !*PBLUR)
return;
@@ -739,14 +738,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
// make the fake dmg
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
// render onto blurFB
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->blurFB.bind();
clear(CColor(0,0,0,0));
clear(CColor(0, 0, 0, 0));
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
@@ -760,14 +759,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
}
void CHyprOpenGLImpl::preWindowPass() {
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
if (!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR)
return;
auto windowShouldBeBlurred = [&] (CWindow* pWindow) -> bool {
auto windowShouldBeBlurred = [&](CWindow* pWindow) -> bool {
if (!pWindow)
return false;
@@ -781,8 +780,8 @@ void CHyprOpenGLImpl::preWindowPass() {
pixman_region32_t inverseOpaque;
pixman_region32_init(&inverseOpaque);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
if (A >= 255.f) {
pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height};
@@ -808,7 +807,7 @@ void CHyprOpenGLImpl::preWindowPass() {
// check if window is valid
if (!windowShouldBeBlurred(w.get()))
continue;
hasWindows = true;
break;
}
@@ -824,20 +823,21 @@ void CHyprOpenGLImpl::preWindowPass() {
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
// make a damage region for this window
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
if(!pixman_region32_not_empty(&damage))
return;
if (!pixman_region32_not_empty(&damage))
return;
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) ||
(m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
renderTexture(tex, pBox, a, round, false, true);
return;
}
@@ -861,7 +861,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
}
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID) ));
const bool USENEWOPTIMIZE =
(*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID)));
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {
@@ -886,7 +888,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
m_RenderData.pCurrentMonData->primaryFB.bind();
// make a stencil for rounded corners to work with blur
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
@@ -897,9 +899,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
if (USENEWOPTIMIZE)
renderRect(pBox, CColor(0,0,0,0), round);
renderRect(pBox, CColor(0, 0, 0, 0), round);
else
renderTexture(tex, pBox, a, round, true, true); // discard opaque
renderTexture(tex, pBox, a, round, true, true); // discard opaque
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, 1, -1);
@@ -908,8 +910,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
// stencil done. Render everything.
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
// render our great blurred FB
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
m_bEndFrame = false;
@@ -939,10 +941,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
if (!pixman_region32_not_empty(m_RenderData.pDamage) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBorder))
return;
return;
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto* const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
if (*PBORDERSIZE < 1)
return;
@@ -958,7 +960,8 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
round += round == 0 ? 0 : scaledBorderSize;
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -983,10 +986,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@@ -1015,13 +1018,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
@@ -1050,7 +1053,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
begin(PMONITOR, &fakeDamage, true);
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@@ -1072,7 +1075,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
pFramebuffer->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
@@ -1105,7 +1108,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
begin(PMONITOR, &fakeDamage, true);
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@@ -1128,7 +1131,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
PFRAMEBUFFER->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
@@ -1169,13 +1172,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
PFRAMEBUFFER->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto BLURLSSTATUS = pLayer->forceBlur;
pLayer->forceBlur = false;
pLayer->forceBlur = false;
// draw the layer
g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
@@ -1199,19 +1202,15 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
wlr_output_rollback(PMONITOR->output);
}
void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {
void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {}
}
void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {
}
void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {}
void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PWINDOW = *pWindow;
auto it = m_mWindowFramebuffers.begin();
auto it = m_mWindowFramebuffers.begin();
for (; it != m_mWindowFramebuffers.end(); it++) {
if (it->first == PWINDOW) {
break;
@@ -1223,15 +1222,16 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
wlr_box windowBox;
wlr_box windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
@@ -1244,7 +1244,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
pixman_region32_fini(&fakeDamage);
static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
if (*PDAMAGEMON)
PMONITOR->forceFullFrames += 1;
@@ -1254,7 +1254,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PLAYER = *pLayer;
auto it = m_mLayerFramebuffers.begin();
auto it = m_mLayerFramebuffers.begin();
for (; it != m_mLayerFramebuffers.end(); it++) {
if (it->first == PLAYER) {
break;
@@ -1264,9 +1264,9 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
if (it == m_mLayerFramebuffers.end() || !it->second.m_cTex.m_iTexID)
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
@@ -1279,7 +1279,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
pixman_region32_fini(&fakeDamage);
static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
if (*PDAMAGEMON)
PMONITOR->forceFullFrames += 1;
@@ -1291,16 +1291,17 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
if (!pixman_region32_not_empty(m_RenderData.pDamage))
return;
return;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
static auto* const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -1318,9 +1319,9 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
const auto FULLSIZE = Vector2D(box->width, box->height);
const auto FULLSIZE = Vector2D(box->width, box->height);
// Rounded corners
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@@ -1349,13 +1350,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
@@ -1375,7 +1376,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
}
void CHyprOpenGLImpl::renderMirrored() {
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
const auto PFB = &m_mMonitorRenderResources[m_RenderData.pMonitor->pMirrorOf].monitorMirrorFB;
@@ -1385,7 +1386,7 @@ void CHyprOpenGLImpl::renderMirrored() {
renderTexture(PFB->m_cTex, &monbox, 255.f, 0, false, false);
}
void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE, double offsetY) {
void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY) {
cairo_select_font_face(CAIRO, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76);
@@ -1406,7 +1407,7 @@ void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const
void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
static auto *const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
// release the last tex if exists
const auto PTEX = &m_mMonitorBGTextures[pMonitor];
@@ -1425,7 +1426,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// get the adequate tex
std::string texPath = "/usr/share/hyprland/wall_";
Vector2D textureSize;
Vector2D textureSize;
if (pMonitor->vecTransformedSize.x > 3850) {
textureSize = Vector2D(7680, 4320);
texPath += "8K.png";
@@ -1441,10 +1442,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// calc the target box
const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
const double WPRATIO = 1.77;
const double WPRATIO = 1.77;
Vector2D origin;
double scale;
Vector2D origin;
double scale;
if (MONRATIO > WPRATIO) {
scale = m_RenderData.pMonitor->vecTransformedSize.x / PTEX->m_vSize.x;
@@ -1462,7 +1463,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// create a new one with cairo
const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str());
const auto CAIRO = cairo_create(CAIROSURFACE);
const auto CAIRO = cairo_create(CAIROSURFACE);
// scale it to fit the current monitor
cairo_scale(CAIRO, textureSize.x / pMonitor->vecTransformedSize.x, textureSize.y / pMonitor->vecTransformedSize.y);
@@ -1476,10 +1477,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
#ifndef GLES2
#ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize.x, textureSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
cairo_surface_destroy(CAIROSURFACE);
@@ -1491,7 +1492,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
static auto *const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
if (!*PRENDERTEX) {
auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);