mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-07 15:41:58 -07:00
@@ -15,17 +15,12 @@
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class CHyprRenderer;
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inline const float fullVerts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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inline const float fanVertsFull[] = {
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-1.0f, -1.0f,
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1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
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struct SMonitorRenderData {
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CFramebuffer primaryFB;
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@@ -42,118 +37,118 @@ struct SMonitorRenderData {
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wlr_box backgroundTexBox;
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// Shaders
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bool m_bShadersInitialized = false;
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CShader m_shQUAD;
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CShader m_shRGBA;
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CShader m_shRGBX;
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CShader m_shEXT;
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CShader m_shBLUR1;
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CShader m_shBLUR2;
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CShader m_shSHADOW;
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CShader m_shBORDER1;
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bool m_bShadersInitialized = false;
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CShader m_shQUAD;
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CShader m_shRGBA;
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CShader m_shRGBX;
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CShader m_shEXT;
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CShader m_shBLUR1;
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CShader m_shBLUR2;
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CShader m_shSHADOW;
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CShader m_shBORDER1;
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//
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};
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struct SCurrentRenderData {
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CMonitor* pMonitor = nullptr;
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float projection[9];
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CMonitor* pMonitor = nullptr;
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float projection[9];
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SMonitorRenderData* pCurrentMonData = nullptr;
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pixman_region32_t* pDamage = nullptr;
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pixman_region32_t* pDamage = nullptr;
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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wlr_box clipBox = {};
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wlr_box clipBox = {};
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};
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class CGradientValueData;
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class CHyprOpenGLImpl {
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public:
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public:
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CHyprOpenGLImpl();
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void begin(CMonitor*, pixman_region32_t*, bool fake = false);
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void end();
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void begin(CMonitor*, pixman_region32_t*, bool fake = false);
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void end();
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void renderRect(wlr_box*, const CColor&, int round = 0);
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void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
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void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
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void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
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void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
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void renderRect(wlr_box*, const CColor&, int round = 0);
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void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
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void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
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void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
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void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
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void makeWindowSnapshot(CWindow*);
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void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
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void makeLayerSnapshot(SLayerSurface*);
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void renderSnapshot(CWindow**);
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void renderSnapshot(SLayerSurface**);
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void makeWindowSnapshot(CWindow*);
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void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
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void makeLayerSnapshot(SLayerSurface*);
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void renderSnapshot(CWindow**);
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void renderSnapshot(SLayerSurface**);
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void clear(const CColor&);
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void clearWithTex();
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void scissor(const wlr_box*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void clear(const CColor&);
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void clearWithTex();
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void scissor(const wlr_box*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void destroyMonitorResources(CMonitor*);
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void destroyMonitorResources(CMonitor*);
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void markBlurDirtyForMonitor(CMonitor*);
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void markBlurDirtyForMonitor(CMonitor*);
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void preWindowPass();
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void preRender(CMonitor*);
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void preWindowPass();
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void preRender(CMonitor*);
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void saveBufferForMirror();
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void renderMirrored();
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void saveBufferForMirror();
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void renderMirrored();
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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void applyScreenShader(const std::string& path);
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void applyScreenShader(const std::string& path);
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SCurrentRenderData m_RenderData;
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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bool m_bReloadScreenShader = true; // at launch it can be set
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bool m_bReloadScreenShader = true; // at launch it can be set
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CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
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CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
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std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
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std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
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std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
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private:
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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private:
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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int m_iDRMFD;
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std::string m_szExtensions;
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int m_iDRMFD;
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std::string m_szExtensions;
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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bool m_bApplyFinalShader = false;
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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bool m_bApplyFinalShader = false;
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CShader m_sFinalScreenShader;
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CShader m_sFinalScreenShader;
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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void createBGTextureForMonitor(CMonitor*);
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void initShaders();
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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void createBGTextureForMonitor(CMonitor*);
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void initShaders();
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// returns the out FB, can be either Mirror or MirrorSwap
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CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
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CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false, bool allowDim = false);
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void renderSplash(cairo_t *const, cairo_surface_t *const, double);
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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bool allowCustomUV = false, bool allowDim = false);
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void renderSplash(cairo_t* const, cairo_surface_t* const, double);
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void preBlurForCurrentMonitor();
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void preBlurForCurrentMonitor();
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friend class CHyprRenderer;
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};
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