render: refactor class member vars (#10292)

* render: refactor class member vars

* render: fix clang format
This commit is contained in:
davc0n
2025-05-05 23:44:49 +02:00
committed by GitHub
parent c7eb141098
commit 997fefbc11
63 changed files with 1307 additions and 1321 deletions

View File

@@ -264,9 +264,8 @@ bool CToplevelExportFrame::copyShm(const Time::steady_tp& now) {
if (overlayCursor)
g_pPointerManager->renderSoftwareCursorsFor(PMONITOR->m_self.lock(), now, fakeDamage, g_pInputManager->getMouseCoordsInternal() - m_window->m_realPosition->value());
} else if (PERM == PERMISSION_RULE_ALLOW_MODE_DENY) {
CBox texbox =
CBox{PMONITOR->m_transformedSize / 2.F, g_pHyprOpenGL->m_pScreencopyDeniedTexture->m_vSize}.translate(-g_pHyprOpenGL->m_pScreencopyDeniedTexture->m_vSize / 2.F);
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pScreencopyDeniedTexture, texbox, 1);
CBox texbox = CBox{PMONITOR->m_transformedSize / 2.F, g_pHyprOpenGL->m_screencopyDeniedTexture->m_size}.translate(-g_pHyprOpenGL->m_screencopyDeniedTexture->m_size / 2.F);
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_screencopyDeniedTexture, texbox, 1);
}
const auto PFORMAT = NFormatUtils::getPixelFormatFromDRM(shm.format);
@@ -275,11 +274,11 @@ bool CToplevelExportFrame::copyShm(const Time::steady_tp& now) {
return false;
}
g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
g_pHyprOpenGL->m_renderData.blockScreenShader = true;
g_pHyprRenderer->endRender();
g_pHyprRenderer->makeEGLCurrent();
g_pHyprOpenGL->m_RenderData.pMonitor = PMONITOR;
g_pHyprOpenGL->m_renderData.pMonitor = PMONITOR;
outFB.bind();
#ifndef GLES2
@@ -352,12 +351,11 @@ bool CToplevelExportFrame::copyDmabuf(const Time::steady_tp& now) {
if (overlayCursor)
g_pPointerManager->renderSoftwareCursorsFor(PMONITOR->m_self.lock(), now, fakeDamage, g_pInputManager->getMouseCoordsInternal() - m_window->m_realPosition->value());
} else if (PERM == PERMISSION_RULE_ALLOW_MODE_DENY) {
CBox texbox =
CBox{PMONITOR->m_transformedSize / 2.F, g_pHyprOpenGL->m_pScreencopyDeniedTexture->m_vSize}.translate(-g_pHyprOpenGL->m_pScreencopyDeniedTexture->m_vSize / 2.F);
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pScreencopyDeniedTexture, texbox, 1);
CBox texbox = CBox{PMONITOR->m_transformedSize / 2.F, g_pHyprOpenGL->m_screencopyDeniedTexture->m_size}.translate(-g_pHyprOpenGL->m_screencopyDeniedTexture->m_size / 2.F);
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_screencopyDeniedTexture, texbox, 1);
}
g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
g_pHyprOpenGL->m_renderData.blockScreenShader = true;
g_pHyprRenderer->endRender();
if (overlayCursor) {