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Added blur_ignore_opacity
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@@ -575,8 +575,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage);
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage);
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// render the window, but clear stencil
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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