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opengl: don't make a mirror buffer on fakeFrame
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@@ -257,7 +257,7 @@ void CHyprOpenGLImpl::end() {
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TRACY_GPU_ZONE("RenderEnd");
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if (!m_RenderData.pMonitor->mirrors.empty())
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if (!m_RenderData.pMonitor->mirrors.empty() && !m_bFakeFrame)
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saveBufferForMirror(); // save with original damage region
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// end the render, copy the data to the WLR framebuffer
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