renderer: send frame events to apps on empty damage renders

fixes #5711
This commit is contained in:
Vaxry
2024-04-23 16:08:54 +01:00
parent cf3596a96d
commit a2366f78f0
2 changed files with 26 additions and 2 deletions

View File

@@ -117,6 +117,7 @@ class CHyprRenderer {
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(CInputPopup*, CMonitor*, timespec*);
void renderWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry);
void sendFrameEventsToWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now); // sends frame displayed events but doesn't actually render anything
void renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
bool m_bCursorHidden = false;