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https://github.com/hyprwm/Hyprland.git
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add hyprctl setprop
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109
src/Window.hpp
109
src/Window.hpp
@@ -15,14 +15,85 @@ enum eIdleInhibitMode {
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IDLEINHIBIT_FOCUS
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};
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struct SWindowSpecialRenderData {
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bool alphaOverride = false;
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float alpha = 1.f;
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bool alphaInactiveOverride = false;
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float alphaInactive = -1.f; // -1 means unset
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template <typename T>
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class CWindowOverridableVar {
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public:
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CWindowOverridableVar(T val) {
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value = val;
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}
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int64_t activeBorderColor = -1; // -1 means unset
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int64_t inactiveBorderColor = -1; // -1 means unset
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cCWindowOverridableVar<T> operator=(CWindowOverridableVar<T> other) {
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if (locked)
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return *this;
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locked = other.locked;
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value = other.value;
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return *this;
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}
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T operator=(T& other) {
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if (locked)
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return value;
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value = other;
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return other;
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}
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void forceSetIgnoreLocked(T val, bool lock = false) {
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value = val;
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locked = lock;
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}
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T operator*(T& other) {
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return value * other;
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}
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T operator+(T& other) {
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return value + other;
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}
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bool operator==(T& other) {
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return other == value;
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}
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bool operator>=(T& other) {
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return value >= other;
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}
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bool operator<=(T& other) {
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return value <= other;
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}
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bool operator>(T& other) {
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return value > other;
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}
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bool operator<(T& other) {
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return value < other;
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}
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explicit operator bool() {
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return static_cast<bool>(value);
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}
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T toUnderlying() {
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return value;
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}
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bool locked = false;
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private:
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T value;
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};
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struct SWindowSpecialRenderData {
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CWindowOverridableVar<bool> alphaOverride = false;
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CWindowOverridableVar<float> alpha = 1.f;
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CWindowOverridableVar<bool> alphaInactiveOverride = false;
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CWindowOverridableVar<float> alphaInactive = -1.f; // -1 means unset
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CWindowOverridableVar<int64_t> activeBorderColor = -1; // -1 means unset
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CWindowOverridableVar<int64_t> inactiveBorderColor = -1; // -1 means unset
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// set by the layout
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bool rounding = true;
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@@ -31,18 +102,18 @@ struct SWindowSpecialRenderData {
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};
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struct SWindowAdditionalConfigData {
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std::string animationStyle = "";
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int rounding = -1; // -1 means no
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bool forceNoBlur = false;
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bool forceOpaque = false;
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bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
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bool forceAllowsInput = false;
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bool forceNoAnims = false;
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bool forceNoBorder = false;
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bool forceNoShadow = false;
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bool windowDanceCompat = false;
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bool noMaxSize = false;
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bool dimAround = false;
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std::string animationStyle = std::string("");
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CWindowOverridableVar<int> rounding = -1; // -1 means no
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CWindowOverridableVar<bool> forceNoBlur = false;
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CWindowOverridableVar<bool> forceOpaque = false;
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CWindowOverridableVar<bool> forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
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CWindowOverridableVar<bool> forceAllowsInput = false;
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CWindowOverridableVar<bool> forceNoAnims = false;
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CWindowOverridableVar<bool> forceNoBorder = false;
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CWindowOverridableVar<bool> forceNoShadow = false;
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CWindowOverridableVar<bool> windowDanceCompat = false;
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CWindowOverridableVar<bool> noMaxSize = false;
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CWindowOverridableVar<bool> dimAround = false;
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};
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struct SWindowRule {
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