core: Improve handling of window properties (#6776)

* add mWindowProperties

modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp

* support int values
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp

* create m_sWindowData

modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/AnimationManager.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/XWaylandManager.cpp
modified:   src/render/OpenGL.cpp
modified:   src/render/Renderer.cpp
modified:   src/render/decorations/CHyprBorderDecoration.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* simplify some properties
modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/managers/KeybindManager.cpp

* store multiple values in CWindowOverridableVar
modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/AnimationManager.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/XWaylandManager.cpp
modified:   src/render/OpenGL.cpp
modified:   src/render/Renderer.cpp
modified:   src/render/decorations/CHyprBorderDecoration.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* clean up
modified:   src/Compositor.cpp
modified:   src/Compositor.hpp
modified:   src/config/ConfigManager.cpp
modified:   src/config/ConfigManager.hpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/layout/IHyprLayout.hpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp

* use SET_PROP priority for exec rules
modified:   src/config/ConfigManager.hpp
modified:   src/desktop/Window.cpp

* add default value
modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/XWaylandManager.cpp
modified:   src/render/OpenGL.cpp
modified:   src/render/Renderer.cpp
modified:   src/render/decorations/CHyprBorderDecoration.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* add setprop toggle
modified:   src/config/ConfigManager.hpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp

* add setprop toggle
modified:   src/debug/HyprCtl.cpp

* make window rules functional
modified:   src/config/ConfigManager.cpp
modified:   src/desktop/Window.cpp

* minor fixes
modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.hpp

* properly clean layout data
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/layout/IHyprLayout.hpp
modified:   src/layout/MasterLayout.cpp

* remove newline
modified:   src/events/Windows.cpp

* fixes
modified:   src/config/ConfigManager.hpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp

* use CamelCase
modified:   src/Compositor.cpp
modified:   src/debug/HyprCtl.cpp
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/AnimationManager.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/XWaylandManager.cpp
modified:   src/render/OpenGL.cpp
modified:   src/render/Renderer.cpp
modified:   src/render/decorations/CHyprBorderDecoration.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
This commit is contained in:
MightyPlaza
2024-07-11 14:10:42 +00:00
committed by GitHub
parent b03f41efec
commit a443902abc
19 changed files with 364 additions and 420 deletions

View File

@@ -59,13 +59,36 @@ enum eSuppressEvents {
class IWindowTransformer;
struct SAlphaValue {
float m_fAlpha;
bool m_bOverride;
float applyAlpha(float alpha) {
if (m_bOverride)
return m_fAlpha;
else
return m_fAlpha * alpha;
};
};
enum eOverridePriority {
PRIORITY_LAYOUT,
PRIORITY_WORKSPACE_RULE,
PRIORITY_WINDOW_RULE,
PRIORITY_SET_PROP,
};
template <typename T>
class CWindowOverridableVar {
public:
CWindowOverridableVar(T const& val) {
value = val;
CWindowOverridableVar(T const& value, eOverridePriority priority) {
values[priority] = value;
}
CWindowOverridableVar(T const& value) {
defaultValue = value;
}
CWindowOverridableVar() = default;
~CWindowOverridableVar() = default;
CWindowOverridableVar<T>& operator=(CWindowOverridableVar<T> const& other) {
@@ -73,112 +96,91 @@ class CWindowOverridableVar {
if (this == &other)
return *this;
// Check if the current object is locked
if (!locked) {
locked = other.locked;
value = other.value;
for (auto const& value : other.values) {
values[value.first] = value.second;
}
return *this;
}
T operator=(T& other) {
if (locked)
return value;
value = other;
return other;
void unset(eOverridePriority priority) {
values.erase(priority);
}
void forceSetIgnoreLocked(T const& val, bool lock = false) {
value = val;
locked = lock;
bool hasValue() {
return !values.empty();
}
T operator*(T const& other) {
return value * other;
T value() {
if (!values.empty())
return std::prev(values.end())->second;
else
throw std::bad_optional_access();
}
T operator+(T const& other) {
return value + other;
T valueOr(T const& other) {
if (hasValue())
return value();
else
return other;
}
bool operator==(T const& other) {
return other == value;
T valueOrDefault() {
return valueOr(defaultValue);
}
bool operator>=(T const& other) {
return value >= other;
eOverridePriority getPriority() {
if (!values.empty())
return std::prev(values.end())->first;
else
throw std::bad_optional_access();
}
bool operator<=(T const& other) {
return value <= other;
void matchOptional(std::optional<T> const& optValue, eOverridePriority priority) {
if (optValue.has_value())
values[priority] = optValue.value();
else
unset(priority);
}
bool operator>(T const& other) {
return value > other;
}
bool operator<(T const& other) {
return value < other;
}
explicit operator bool() {
return static_cast<bool>(value);
}
T toUnderlying() {
return value;
}
bool locked = false;
private:
T value;
std::map<eOverridePriority, T> values;
T defaultValue; // used for toggling, so required for bool
};
struct SWindowSpecialRenderData {
CWindowOverridableVar<bool> alphaOverride = false;
CWindowOverridableVar<float> alpha = 1.f;
CWindowOverridableVar<bool> alphaInactiveOverride = false;
CWindowOverridableVar<float> alphaInactive = -1.f; // -1 means unset
CWindowOverridableVar<bool> alphaFullscreenOverride = false;
CWindowOverridableVar<float> alphaFullscreen = -1.f; // -1 means unset
struct SWindowData {
CWindowOverridableVar<SAlphaValue> alpha = SAlphaValue{1.f, false};
CWindowOverridableVar<SAlphaValue> alphaInactive = SAlphaValue{1.f, false};
CWindowOverridableVar<SAlphaValue> alphaFullscreen = SAlphaValue{1.f, false};
CWindowOverridableVar<CGradientValueData> activeBorderColor = CGradientValueData(); // empty color vector means unset
CWindowOverridableVar<CGradientValueData> inactiveBorderColor = CGradientValueData(); // empty color vector means unset
CWindowOverridableVar<bool> allowsInput = false;
CWindowOverridableVar<bool> dimAround = false;
CWindowOverridableVar<bool> decorate = true;
CWindowOverridableVar<bool> focusOnActivate = false;
CWindowOverridableVar<bool> keepAspectRatio = false;
CWindowOverridableVar<bool> nearestNeighbor = false;
CWindowOverridableVar<bool> noAnim = false;
CWindowOverridableVar<bool> noBorder = false;
CWindowOverridableVar<bool> noBlur = false;
CWindowOverridableVar<bool> noDim = false;
CWindowOverridableVar<bool> noFocus = false;
CWindowOverridableVar<bool> noMaxSize = false;
CWindowOverridableVar<bool> noRounding = false;
CWindowOverridableVar<bool> noShadow = false;
CWindowOverridableVar<bool> opaque = false;
CWindowOverridableVar<bool> RGBX = false;
CWindowOverridableVar<bool> tearing = false;
CWindowOverridableVar<bool> xray = false;
// set by the layout
CWindowOverridableVar<int> borderSize = -1; // -1 means unset
bool rounding = true;
bool border = true;
bool decorate = true;
bool shadow = true;
};
CWindowOverridableVar<int> rounding;
CWindowOverridableVar<int> borderSize;
struct SWindowAdditionalConfigData {
std::string animationStyle = std::string("");
CWindowOverridableVar<int> rounding = -1; // -1 means no
CWindowOverridableVar<bool> forceNoBlur = false;
CWindowOverridableVar<bool> forceOpaque = false;
CWindowOverridableVar<bool> forceOpaqueOverridden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
CWindowOverridableVar<bool> forceAllowsInput = false;
CWindowOverridableVar<bool> forceNoAnims = false;
CWindowOverridableVar<bool> forceNoBorder = false;
CWindowOverridableVar<bool> forceNoShadow = false;
CWindowOverridableVar<bool> forceNoDim = false;
CWindowOverridableVar<bool> noFocus = false;
CWindowOverridableVar<bool> windowDanceCompat = false;
CWindowOverridableVar<bool> noMaxSize = false;
CWindowOverridableVar<Vector2D> maxSize = Vector2D(std::numeric_limits<double>::max(), std::numeric_limits<double>::max());
CWindowOverridableVar<Vector2D> minSize = Vector2D(20, 20);
CWindowOverridableVar<bool> dimAround = false;
CWindowOverridableVar<bool> forceRGBX = false;
CWindowOverridableVar<bool> keepAspectRatio = false;
CWindowOverridableVar<bool> focusOnActivate = false;
CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one
CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one
CWindowOverridableVar<bool> forceTearing = false;
CWindowOverridableVar<bool> nearestNeighbor = false;
CWindowOverridableVar<std::string> animationStyle;
CWindowOverridableVar<Vector2D> maxSize;
CWindowOverridableVar<Vector2D> minSize;
CWindowOverridableVar<CGradientValueData> activeBorderColor;
CWindowOverridableVar<CGradientValueData> inactiveBorderColor;
};
struct SWindowRule {
@@ -331,8 +333,7 @@ class CWindow {
std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
// Special render data, rules, etc
SWindowSpecialRenderData m_sSpecialRenderData;
SWindowAdditionalConfigData m_sAdditionalConfigData;
SWindowData m_sWindowData;
// Transformers
std::vector<std::unique_ptr<IWindowTransformer>> m_vTransformers;
@@ -423,8 +424,8 @@ class CWindow {
int surfacesCount();
int getRealBorderSize();
void updateSpecialRenderData();
void updateSpecialRenderData(const struct SWorkspaceRule&);
void updateWindowData();
void updateWindowData(const struct SWorkspaceRule&);
void onBorderAngleAnimEnd(void* ptr);
bool isInCurvedCorner(double x, double y);
@@ -455,6 +456,7 @@ class CWindow {
std::string fetchClass();
void warpCursor();
PHLWINDOW getSwallower();
void unsetWindowData(eOverridePriority priority);
// listeners
void onAck(uint32_t serial);