fadeout done 🎉

This commit is contained in:
vaxerski
2022-04-05 20:49:15 +02:00
parent f8e0b0b448
commit a49bbf4508
12 changed files with 176 additions and 8 deletions

View File

@@ -82,6 +82,11 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWor
}
void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
if (pWindow->m_bFadingOut) {
g_pHyprOpenGL->renderSnapshot(&pWindow);
return;
}
const auto REALPOS = pWindow->m_vRealPosition;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
@@ -134,7 +139,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
// Non-floating
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w))
if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
continue;
if (w.m_bIsFloating)
@@ -149,7 +154,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
// floating on top
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w))
if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
continue;
if (!w.m_bIsFloating)