floating windows support

This commit is contained in:
vaxerski
2022-03-20 11:14:24 +01:00
parent a4d69a15b3
commit a4b026df2b
12 changed files with 123 additions and 12 deletions

View File

@@ -204,6 +204,14 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromCursor();
// first loop over floating cuz they're above
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y))
@@ -215,6 +223,15 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
// first loop over floating cuz they're above
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
@@ -224,6 +241,17 @@ CWindow* CCompositor::windowFromCursor() {
return nullptr;
}
CWindow* CCompositor::windowFloatingFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
return nullptr;
}
SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
for (auto& m : m_lMonitors) {
if (m.output == out) {