floating windows support

This commit is contained in:
vaxerski
2022-03-20 11:14:24 +01:00
parent a4d69a15b3
commit a4b026df2b
12 changed files with 123 additions and 12 deletions

View File

@@ -13,6 +13,8 @@
CConfigManager::CConfigManager() {
configValues["general:max_fps"].intValue = 240;
configValues["general:sensitivity"].floatValue = 0.25f;
configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
configValues["general:border_size"].intValue = 1;
configValues["general:gaps_in"].intValue = 5;
@@ -259,6 +261,9 @@ void CConfigManager::loadConfigLoadVars() {
for (auto& m : g_pCompositor->m_lMonitors)
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m.ID);
// Calculate the mod mask for main_mod
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
}
void CConfigManager::tick() {