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floating windows support
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@@ -3,6 +3,7 @@
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#include "../defines.hpp"
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#include <list>
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#include "../helpers/WLClasses.hpp"
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#include "../Window.hpp"
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class CInputManager {
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public:
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@@ -20,6 +21,11 @@ public:
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Vector2D getMouseCoordsInternal();
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// for dragging floating windows
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CWindow* currentlyDraggedWindow = nullptr;
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int dragButton = -1;
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private:
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std::list<SKeyboard> m_lKeyboards;
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