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layouts: ignore direction forces on non-map
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@@ -189,7 +189,7 @@ class CWindow {
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(0, 0);
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uint64_t m_iTags = 0;
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bool m_bFirstMap = false; // for layouts
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bool m_bIsFloating = false;
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bIsFullscreen = false;
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