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core: drop using deques in favor of vectors
No point in most of these.
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@@ -1,6 +1,6 @@
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#pragma once
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#include <deque>
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#include <vector>
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#include <string>
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#include "../config/ConfigDataValues.hpp"
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@@ -344,8 +344,8 @@ class CWindow {
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// Window decorations
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// TODO: make this a SP.
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std::deque<std::unique_ptr<IHyprWindowDecoration>> m_dWindowDecorations;
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std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
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std::vector<std::unique_ptr<IHyprWindowDecoration>> m_dWindowDecorations;
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std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
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// Special render data, rules, etc
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SWindowData m_sWindowData;
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