added dimaround

This commit is contained in:
vaxerski
2022-12-28 15:39:17 +01:00
parent b5f5c26be3
commit a6699ef30c
6 changed files with 32 additions and 7 deletions

View File

@@ -1102,6 +1102,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
begin(PMONITOR, &fakeDamage, true);
g_pHyprRenderer->m_bRenderingSnapshot = true;
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
@@ -1141,6 +1143,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
pixman_region32_fini(&fakeDamage);
g_pHyprRenderer->m_bRenderingSnapshot = false;
wlr_output_rollback(PMONITOR->output);
}
@@ -1158,6 +1162,8 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
begin(PMONITOR, &fakeDamage, true);
g_pHyprRenderer->m_bRenderingSnapshot = true;
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
@@ -1188,9 +1194,10 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
g_pHyprRenderer->m_bRenderingSnapshot = false;
pixman_region32_fini(&fakeDamage);
wlr_output_rollback(PMONITOR->output);
@@ -1202,9 +1209,11 @@ void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {}
void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PWINDOW = *pWindow;
const auto PWINDOW = *pWindow;
auto it = m_mWindowFramebuffers.begin();
static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
auto it = m_mWindowFramebuffers.begin();
for (; it != m_mWindowFramebuffers.end(); it++) {
if (it->first == PWINDOW) {
break;
@@ -1230,6 +1239,11 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
if (*PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * PWINDOW->m_fAlpha.fl()));
}
m_bEndFrame = true;
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);