added CPU uniform location lookup optimization

This commit is contained in:
vaxerski
2022-06-30 12:39:10 +02:00
parent 4101006b5e
commit a7ebf0ddc3
5 changed files with 48 additions and 28490 deletions

View File

@@ -1,22 +1,21 @@
#pragma once
#include "../defines.hpp"
struct SQuad {
GLuint program;
GLint proj;
GLint color;
GLint posAttrib;
GLint texAttrib;
};
#include <unordered_map>
class CShader {
public:
GLuint program;
GLint proj;
GLint color;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
GLint getUniformLocation(const std::string&);
private:
std::unordered_map<std::string, GLint> m_muUniforms;
};