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opengl: improve render fn arg clarity (#11286)
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@@ -579,7 +579,7 @@ SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager
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Debug::log(TRACE, "[pointer] monitor: {}, size: {}, hw buf: {}, scale: {:.2f}, monscale: {:.2f}, xbox: {}", state->monitor->m_name, m_currentCursorImage.size, cursorSize,
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m_currentCursorImage.scale, state->monitor->m_scale, xbox.size());
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g_pHyprOpenGL->renderTexture(texture, xbox, 1.F);
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g_pHyprOpenGL->renderTexture(texture, xbox, {});
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g_pHyprOpenGL->end();
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g_pHyprOpenGL->m_renderData.pMonitor.reset();
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