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xwayland: move to hyprland impl (#6086)
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@@ -11,22 +11,19 @@ class CHyprXWaylandManager {
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CHyprXWaylandManager();
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~CHyprXWaylandManager();
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wlr_xwayland* m_sWLRXWayland = nullptr;
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wlr_surface* getWindowSurface(PHLWINDOW);
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void activateSurface(wlr_surface*, bool);
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void activateWindow(PHLWINDOW, bool);
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void getGeometryForWindow(PHLWINDOW, CBox*);
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void sendCloseWindow(PHLWINDOW);
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void setWindowSize(PHLWINDOW, Vector2D, bool force = false);
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void setWindowFullscreen(PHLWINDOW, bool);
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wlr_surface* surfaceAt(PHLWINDOW, const Vector2D&, Vector2D&);
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bool shouldBeFloated(PHLWINDOW, bool pending = false);
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void moveXWaylandWindow(PHLWINDOW, const Vector2D&);
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void checkBorders(PHLWINDOW);
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Vector2D getMaxSizeForWindow(PHLWINDOW);
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Vector2D getMinSizeForWindow(PHLWINDOW);
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Vector2D xwaylandToWaylandCoords(const Vector2D&);
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wlr_surface* getWindowSurface(PHLWINDOW);
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void activateSurface(wlr_surface*, bool);
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void activateWindow(PHLWINDOW, bool);
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void getGeometryForWindow(PHLWINDOW, CBox*);
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void sendCloseWindow(PHLWINDOW);
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void setWindowSize(PHLWINDOW, Vector2D, bool force = false);
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void setWindowFullscreen(PHLWINDOW, bool);
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wlr_surface* surfaceAt(PHLWINDOW, const Vector2D&, Vector2D&);
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bool shouldBeFloated(PHLWINDOW, bool pending = false);
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void checkBorders(PHLWINDOW);
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Vector2D getMaxSizeForWindow(PHLWINDOW);
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Vector2D getMinSizeForWindow(PHLWINDOW);
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Vector2D xwaylandToWaylandCoords(const Vector2D&);
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};
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inline std::unique_ptr<CHyprXWaylandManager> g_pXWaylandManager;
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