layer-shell: render popups above everything

This commit is contained in:
Vaxry
2024-03-25 16:20:30 +00:00
parent ca17a89d86
commit ae17e900e7
6 changed files with 42 additions and 6 deletions

View File

@@ -118,7 +118,7 @@ class CCompositor {
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bNextIsUnsafe = false; // because wlroots
CMonitor* m_pUnsafeOutput = nullptr; // fallback output for the unsafe state
bool m_bExitTriggered = false; // For exit dispatcher
bool m_bExitTriggered = false; // For exit dispatcher
bool m_bIsShuttingDown = false;
// ------------------------------------------------- //
@@ -136,6 +136,7 @@ class CCompositor {
bool monitorExists(CMonitor*);
CWindow* vectorToWindowUnified(const Vector2D&, uint8_t properties, CWindow* pIgnoreWindow = nullptr);
wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
wlr_surface* vectorToLayerPopupSurface(const Vector2D&, CMonitor* monitor, Vector2D*, SLayerSurface**);
wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
CMonitor* getMonitorFromOutput(wlr_output*);