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layer-shell: render popups above everything
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@@ -118,7 +118,7 @@ class CCompositor {
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bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
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bool m_bNextIsUnsafe = false; // because wlroots
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CMonitor* m_pUnsafeOutput = nullptr; // fallback output for the unsafe state
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bool m_bExitTriggered = false; // For exit dispatcher
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bool m_bExitTriggered = false; // For exit dispatcher
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bool m_bIsShuttingDown = false;
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// ------------------------------------------------- //
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@@ -136,6 +136,7 @@ class CCompositor {
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bool monitorExists(CMonitor*);
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CWindow* vectorToWindowUnified(const Vector2D&, uint8_t properties, CWindow* pIgnoreWindow = nullptr);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
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wlr_surface* vectorToLayerPopupSurface(const Vector2D&, CMonitor* monitor, Vector2D*, SLayerSurface**);
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wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
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Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
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CMonitor* getMonitorFromOutput(wlr_output*);
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