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layer-shell: render popups above everything
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@@ -209,6 +209,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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surfacePos = PMONITOR->vecPosition;
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}
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerPopupSurface(mouseCoords, PMONITOR, &surfaceCoords, &pFoundLayerSurface);
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// overlays are above fullscreen
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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