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pluginapi: add a config keyword adding method
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@@ -11,6 +11,7 @@
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#include <algorithm>
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#include <regex>
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#include <optional>
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#include <functional>
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#include <xf86drmMode.h>
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#include "../Window.hpp"
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#include "../helpers/WLClasses.hpp"
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@@ -71,6 +72,12 @@ struct SAnimationPropertyConfig {
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SAnimationPropertyConfig* pParentAnimation = nullptr;
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};
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struct SPluginKeyword {
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HANDLE handle = 0;
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std::string name = "";
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std::function<void(const std::string&, const std::string&)> fn;
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};
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struct SExecRequestedRule {
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std::string szRule = "";
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uint64_t iPid = 0;
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@@ -120,7 +127,8 @@ class CConfigManager {
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std::unordered_map<std::string, SAnimationPropertyConfig> getAnimationConfig();
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void addPluginConfigVar(HANDLE handle, const std::string& name, const SConfigValue& value);
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void removePluginConfig(HANDLE handle);
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void addPluginKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string& cmd, const std::string& val)> fun);
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void removePluginConfig(HANDLE handle);
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// no-op when done.
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void dispatchExecOnce();
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@@ -163,6 +171,7 @@ class CConfigManager {
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std::vector<std::string> m_vDeclaredPlugins;
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std::unordered_map<HANDLE, std::unique_ptr<std::unordered_map<std::string, SConfigValue>>> pluginConfigs; // stores plugin configs
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std::vector<SPluginKeyword> pluginKeywords;
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bool isFirstLaunch = true; // For exec-once
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