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https://github.com/hyprwm/Hyprland.git
synced 2025-08-08 08:01:57 -07:00
refactor a bunch of layout code
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@@ -22,11 +22,21 @@ public:
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The layout HAS TO set the goal pos and size (anim mgr will use it)
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If !animationinprogress, then the anim mgr will not apply an anim.
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*/
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virtual void onWindowCreated(CWindow*) = 0;
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virtual void onWindowCreated(CWindow*);
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virtual void onWindowCreatedTiling(CWindow*) = 0;
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virtual void onWindowCreatedFloating(CWindow*);
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/*
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Return tiled status
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*/
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virtual bool isWindowTiled(CWindow*) = 0;
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/*
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Called when a window is removed (unmapped)
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*/
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virtual void onWindowRemoved(CWindow*) = 0;
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virtual void onWindowRemoved(CWindow*);
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virtual void onWindowRemovedTiling(CWindow*) = 0;
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virtual void onWindowRemovedFloating(CWindow*);
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/*
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Called when the monitor requires a layout recalculation
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this usually means reserved area changes
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@@ -42,13 +52,13 @@ public:
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/*
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Called when a window is requested to be floated
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*/
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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virtual void changeWindowFloatingMode(CWindow*);
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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virtual void onBeginDragWindow() = 0;
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virtual void onBeginDragWindow();
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/*
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Called when a user requests a resize of the current window by a vec
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Vector2D holds pixel values
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@@ -60,24 +70,18 @@ public:
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0;
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virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
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/*
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Called when a window is ended being dragged
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(mouse up)
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*/
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virtual void onEndDragWindow() = 0;
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virtual void onEndDragWindow();
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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virtual void onMouseMove(const Vector2D&) = 0;
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/*
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Called when a window is created, but is requesting to be floated.
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Warning: this also includes stuff like popups, incorrect handling
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of which can result in a crash!
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*/
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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virtual void onMouseMove(const Vector2D&);
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/*
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Called when a window / the user requests to toggle the fullscreen state of a window
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@@ -116,4 +120,10 @@ public:
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Called when something wants the current layout's name
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*/
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virtual std::string getLayoutName() = 0;
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private:
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Vector2D m_vBeginDragXY;
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Vector2D m_vLastDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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};
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