store scale and scale windows with monitor

This commit is contained in:
vaxerski
2022-04-17 18:47:10 +02:00
parent 748a787ba2
commit b0f5e4ab56
6 changed files with 21 additions and 11 deletions

View File

@@ -1,5 +1,6 @@
#include "OpenGL.hpp"
#include "../Compositor.hpp"
#include "../helpers/MiscFunctions.hpp"
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
@@ -140,8 +141,8 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecSize.x, pMonitor->vecSize.y);
m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecSize.x, pMonitor->vecSize.y);
m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
createBGTextureForMonitor(pMonitor);
}
@@ -162,6 +163,7 @@ void CHyprOpenGLImpl::end() {
clear(CColor(11, 11, 11, 255));
scaleBox(&windowBox, m_RenderData.pMonitor->scale);
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
// reset our data
@@ -470,6 +472,8 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int thick, i
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
scaleBox(box, m_RenderData.pMonitor->scale);
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here