animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -843,7 +843,8 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, geom.pWlr());
geom.applyFromWlr();
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x + geom.x, pos.y - pWindow->m_vRealPosition.vec().y + geom.y, &subx, &suby);
const auto PFOUND =
wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.value().x + geom.x, pos.y - pWindow->m_vRealPosition.value().y + geom.y, &subx, &suby);
if (PFOUND) {
sl.x = subx;
@@ -851,8 +852,8 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
return PFOUND;
}
sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
sl.x = pos.x - pWindow->m_vRealPosition.value().x;
sl.y = pos.y - pWindow->m_vRealPosition.value().y;
sl.x += geom.x;
sl.y += geom.y;
@@ -865,7 +866,7 @@ Vector2D CCompositor::vectorToSurfaceLocal(const Vector2D& vec, CWindow* pWindow
return {};
if (pWindow->m_bIsX11)
return vec - pWindow->m_vRealPosition.goalv();
return vec - pWindow->m_vRealPosition.goal();
const auto PSURFACE = pWindow->m_uSurface.xdg;
@@ -887,9 +888,9 @@ Vector2D CCompositor::vectorToSurfaceLocal(const Vector2D& vec, CWindow* pWindow
geom.applyFromWlr();
if (std::get<1>(iterData) == -1337 && std::get<2>(iterData) == -1337)
return vec - pWindow->m_vRealPosition.goalv();
return vec - pWindow->m_vRealPosition.goal();
return vec - pWindow->m_vRealPosition.goalv() - Vector2D{std::get<1>(iterData), std::get<2>(iterData)} + Vector2D{geom.x, geom.y};
return vec - pWindow->m_vRealPosition.goal() - Vector2D{std::get<1>(iterData), std::get<2>(iterData)} + Vector2D{geom.x, geom.y};
}
CMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
@@ -1123,7 +1124,7 @@ bool CCompositor::windowValidMapped(CWindow* pWindow) {
wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<std::unique_ptr<SLayerSurface>>* layerSurfaces, Vector2D* sCoords,
SLayerSurface** ppLayerSurfaceFound) {
for (auto& ls : *layerSurfaces | std::views::reverse) {
if (ls->fadingOut || !ls->layerSurface || (ls->layerSurface && !ls->layerSurface->surface->mapped) || ls->alpha.fl() == 0.f)
if (ls->fadingOut || !ls->layerSurface || (ls->layerSurface && !ls->layerSurface->surface->mapped) || ls->alpha.value() == 0.f)
continue;
auto SURFACEAT = wlr_layer_surface_v1_surface_at(ls->layerSurface, pos.x - ls->geometry.x, pos.y - ls->geometry.y, &sCoords->x, &sCoords->y);
@@ -1241,7 +1242,7 @@ void CCompositor::sanityCheckWorkspaces() {
if (!isWorkspaceVisible(WORKSPACE->m_iID)) {
if (WORKSPACE->m_bIsSpecialWorkspace) {
if (WORKSPACE->m_fAlpha.fl() > 0.f /* don't abruptly end the fadeout */) {
if (WORKSPACE->m_fAlpha.value() > 0.f /* don't abruptly end the fadeout */) {
++it;
continue;
}
@@ -1422,7 +1423,7 @@ void CCompositor::cleanupFadingOut(const int& monid) {
bool valid = windowExists(w);
if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (!valid || !w->m_bFadingOut || w->m_fAlpha.value() == 0.f) {
if (valid && !w->m_bReadyToDelete)
continue;
@@ -2014,7 +2015,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
// additionally, move floating and fs windows manually
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorA->vecPosition + pMonitorB->vecPosition;
w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorA->vecPosition + pMonitorB->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorB->vecPosition;
@@ -2039,7 +2040,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
// additionally, move floating and fs windows manually
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorB->vecPosition + pMonitorA->vecPosition;
w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorB->vecPosition + pMonitorA->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorA->vecPosition;
@@ -2206,14 +2207,14 @@ void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMoni
if (w->m_bIsMapped && !w->isHidden()) {
if (POLDMON) {
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition;
w->m_vRealPosition = w->m_vRealPosition.value() - POLDMON->vecPosition + pMonitor->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitor->vecPosition;
w->m_vRealSize = pMonitor->vecSize;
}
} else {
w->m_vRealPosition = Vector2D{(int)w->m_vRealPosition.goalv().x % (int)pMonitor->vecSize.x, (int)w->m_vRealPosition.goalv().y % (int)pMonitor->vecSize.y};
w->m_vRealPosition = Vector2D{(int)w->m_vRealPosition.goal().x % (int)pMonitor->vecSize.x, (int)w->m_vRealPosition.goal().y % (int)pMonitor->vecSize.y};
}
}
@@ -2330,7 +2331,7 @@ void CCompositor::setWindowFullscreen(CWindow* pWindow, bool on, eFullscreenMode
}
updateFullscreenFadeOnWorkspace(PWORKSPACE);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv(), true);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goal(), true);
forceReportSizesToWindowsOnWorkspace(pWindow->m_iWorkspaceID);
@@ -2569,7 +2570,7 @@ Vector2D CCompositor::parseWindowVectorArgsRelative(const std::string& args, con
void CCompositor::forceReportSizesToWindowsOnWorkspace(const int& wid) {
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == wid && w->m_bIsMapped && !w->isHidden()) {
g_pXWaylandManager->setWindowSize(w.get(), w->m_vRealSize.vec(), true);
g_pXWaylandManager->setWindowSize(w.get(), w->m_vRealSize.value(), true);
}
}
}
@@ -2670,7 +2671,7 @@ void CCompositor::moveWindowToWorkspaceSafe(CWindow* pWindow, CWorkspace* pWorks
g_pLayoutManager->getCurrentLayout()->onWindowCreatedTiling(pWindow);
} else {
const auto PWINDOWMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto POSTOMON = pWindow->m_vRealPosition.goalv() - PWINDOWMONITOR->vecPosition;
const auto POSTOMON = pWindow->m_vRealPosition.goal() - PWINDOWMONITOR->vecPosition;
const auto PWORKSPACEMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID);