animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -661,11 +661,11 @@ void CMonitor::setSpecialWorkspace(CWorkspace* const pWorkspace) {
if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && w->m_iX11Type != 2) {
// if it's floating and the middle isnt on the current mon, move it to the center
const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
Vector2D pos = w->m_vRealPosition.goalv();
Vector2D pos = w->m_vRealPosition.goal();
if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->vecPosition.x, PMONFROMMIDDLE->vecPosition.y, PMONFROMMIDDLE->vecPosition.x + PMONFROMMIDDLE->vecSize.x,
PMONFROMMIDDLE->vecPosition.y + PMONFROMMIDDLE->vecSize.y)) {
// not on any monitor, center
pos = middle() / 2.f - w->m_vRealSize.goalv() / 2.f;
pos = middle() / 2.f - w->m_vRealSize.goal() / 2.f;
} else
pos = pos - PMONFROMMIDDLE->vecPosition + vecPosition;