animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -172,7 +172,7 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + RESERVED.topLeft;
PWINDOW->m_vRealSize = PWINDOW->m_vSize - (RESERVED.topLeft + RESERVED.bottomRight);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal());
return;
}
@@ -606,7 +606,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, eRectCorn
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::max((PWINDOW->m_vRealSize.goalv() + pixResize).x, 20.0), std::max((PWINDOW->m_vRealSize.goalv() + pixResize).y, 20.0));
PWINDOW->m_vRealSize = Vector2D(std::max((PWINDOW->m_vRealSize.goal() + pixResize).x, 20.0), std::max((PWINDOW->m_vRealSize.goal() + pixResize).y, 20.0));
PWINDOW->updateWindowDecos();
return;
}
@@ -625,7 +625,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, eRectCorn
if (!m_PseudoDragFlags.started) {
m_PseudoDragFlags.started = true;
const auto pseudoSize = PWINDOW->m_vRealSize.goalv();
const auto pseudoSize = PWINDOW->m_vRealSize.goal();
const auto mouseOffset = g_pInputManager->getMouseCoordsInternal() - (PNODE->box.pos() + ((PNODE->box.size() / 2) - (pseudoSize / 2)));
if (mouseOffset.x > 0 && mouseOffset.x < pseudoSize.x && mouseOffset.y > 0 && mouseOffset.y < pseudoSize.y) {
@@ -805,10 +805,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
// save position and size if floating
if (pWindow->m_bIsFloating && on) {
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goal();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goal();
pWindow->m_vPosition = pWindow->m_vRealPosition.goal();
pWindow->m_vSize = pWindow->m_vRealSize.goal();
}
// otherwise, accept it.
@@ -860,7 +860,7 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goal());
g_pCompositor->changeWindowZOrder(pWindow, true);