animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -105,7 +105,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
// reject any windows with size <= 5x5
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5)
if (pWindow->m_vRealSize.goal().x <= 5 || pWindow->m_vRealSize.goal().y <= 5)
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) {
@@ -113,11 +113,11 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (pWindow->m_uSurface.xwayland->x != 0 && pWindow->m_uSurface.xwayland->y != 0)
pWindow->m_vRealPosition = g_pXWaylandManager->xwaylandToWaylandCoords({pWindow->m_uSurface.xwayland->x, pWindow->m_uSurface.xwayland->y});
else
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f);
} else {
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f);
}
} else {
// we respect the size.
@@ -152,7 +152,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
if (**PXWLFORCESCALEZERO && pWindow->m_bIsX11)
pWindow->m_vRealSize = pWindow->m_vRealSize.goalv() / PMONITOR->scale;
pWindow->m_vRealSize = pWindow->m_vRealSize.goal() / PMONITOR->scale;
if (pWindow->m_bX11DoesntWantBorders || (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect)) {
pWindow->m_vRealPosition.warp();
@@ -160,11 +160,11 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
if (pWindow->m_iX11Type != 2) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goal());
g_pCompositor->changeWindowZOrder(pWindow, true);
} else {
pWindow->m_vPendingReportedSize = pWindow->m_vRealSize.goalv();
pWindow->m_vPendingReportedSize = pWindow->m_vRealSize.goal();
pWindow->m_vReportedSize = pWindow->m_vPendingReportedSize;
}
}
@@ -200,18 +200,18 @@ void IHyprLayout::onBeginDragWindow() {
if (!DRAGGINGWINDOW->m_bIsFloating) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize.goalv() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor();
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize.goal() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor();
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goalv() / 2.f;
DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goal() / 2.f;
}
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goalv();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goalv();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goal();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goal();
m_vLastDragXY = m_vBeginDragXY;
// get the grab corner
@@ -325,7 +325,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
CBox wb = {m_vBeginDragPositionXY + DELTA, DRAGGINGWINDOW->m_vRealSize.goalv()};
CBox wb = {m_vBeginDragPositionXY + DELTA, DRAGGINGWINDOW->m_vRealSize.goal()};
wb.round();
if (**PANIMATEMOUSE)
@@ -333,7 +333,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
else
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal());
} else if (g_pInputManager->dragMode == MBIND_RESIZE || g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) {
if (DRAGGINGWINDOW->m_bIsFloating) {
@@ -394,14 +394,14 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos());
}
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal());
} else {
resizeActiveWindow(TICKDELTA, m_eGrabbedCorner, DRAGGINGWINDOW);
}
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.value() + DRAGGINGWINDOW->m_vRealSize.value() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
@@ -435,18 +435,18 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
EMIT_HOOK_EVENT("changeFloatingMode", pWindow);
if (!TILED) {
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.value() + pWindow->m_vRealSize.value() / 2.f);
pWindow->m_iMonitorID = PNEWMON->ID;
pWindow->moveToWorkspace(PNEWMON->specialWorkspaceID != 0 ? PNEWMON->specialWorkspaceID : PNEWMON->activeWorkspace);
pWindow->updateGroupOutputs();
// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition.goalv();
const auto PSAVEDSIZE = pWindow->m_vRealSize.goalv();
const auto PSAVEDPOS = pWindow->m_vRealPosition.goal();
const auto PSAVEDSIZE = pWindow->m_vRealSize.goal();
// if the window is pseudo, update its size
if (!pWindow->m_bDraggingTiled)
pWindow->m_vPseudoSize = pWindow->m_vRealSize.goalv();
pWindow->m_vPseudoSize = pWindow->m_vRealSize.goal();
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
@@ -468,10 +468,11 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
g_pCompositor->changeWindowZOrder(pWindow, true);
CBox wb = {pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
CBox wb = {pWindow->m_vRealPosition.goal() + (pWindow->m_vRealSize.goal() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
wb.round();
if (DELTALESSTHAN(pWindow->m_vRealSize.vec().x, pWindow->m_vLastFloatingSize.x, 10) && DELTALESSTHAN(pWindow->m_vRealSize.vec().y, pWindow->m_vLastFloatingSize.y, 10)) {
if (DELTALESSTHAN(pWindow->m_vRealSize.value().x, pWindow->m_vLastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_vRealSize.value().y, pWindow->m_vLastFloatingSize.y, 10)) {
wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}};
}
@@ -505,7 +506,7 @@ void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
return;
}
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goal() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
}