animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -28,8 +28,8 @@ class CAnimationManager {
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::vector<CAnimatedVariable*> m_vAnimatedVariables;
std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
wl_event_source* m_pAnimationTick;
@@ -52,4 +52,4 @@ class CAnimationManager {
void animationSlide(CWindow*, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;