animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -55,7 +55,7 @@ void CHyprXWaylandManager::activateSurface(wlr_surface* pSurface, bool activate)
void CHyprXWaylandManager::activateWindow(CWindow* pWindow, bool activate) {
if (pWindow->m_bIsX11) {
setWindowSize(pWindow, pWindow->m_vRealSize.vec()); // update xwayland output pos
setWindowSize(pWindow, pWindow->m_vRealSize.value()); // update xwayland output pos
if (activate) {
wlr_xwayland_surface_set_minimized(pWindow->m_uSurface.xwayland, false);
@@ -161,7 +161,7 @@ void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, Vector2D size, bool f
// calculate pos
// TODO: this should be decoupled from setWindowSize IMO
Vector2D windowPos = pWindow->m_vRealPosition.vec();
Vector2D windowPos = pWindow->m_vRealPosition.value();
if (pWindow->m_bIsX11 && PMONITOR) {
windowPos = windowPos - PMONITOR->vecPosition; // normalize to monitor
@@ -266,7 +266,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
if (!pWindow->m_bIsX11)
return;
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.value().x, pWindow->m_vRealSize.value().y);
}
void CHyprXWaylandManager::checkBorders(CWindow* pWindow) {