animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -192,8 +192,8 @@ void CInputMethodRelay::updateInputPopup(SIMEPopup* pPopup) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
if (PWINDOW) {
parentPos = PWINDOW->m_vRealPosition.goalv();
parentSize = PWINDOW->m_vRealSize.goalv();
parentPos = PWINDOW->m_vRealPosition.goal();
parentSize = PWINDOW->m_vRealSize.goal();
pMonitor = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
}
}
@@ -298,7 +298,7 @@ void CInputMethodRelay::damagePopup(SIMEPopup* pPopup) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
if (PWINDOW) {
parentPos = PWINDOW->m_vRealPosition.goalv();
parentPos = PWINDOW->m_vRealPosition.goal();
}
}