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animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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@@ -212,7 +212,7 @@ void CToplevelExportProtocolManager::captureToplevel(wl_client* client, wl_resou
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PFRAME->dmabufFormat = DRM_FORMAT_INVALID;
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}
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PFRAME->box = {0, 0, (int)(PFRAME->pWindow->m_vRealSize.vec().x * PMONITOR->scale), (int)(PFRAME->pWindow->m_vRealSize.vec().y * PMONITOR->scale)};
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PFRAME->box = {0, 0, (int)(PFRAME->pWindow->m_vRealSize.value().x * PMONITOR->scale), (int)(PFRAME->pWindow->m_vRealSize.value().y * PMONITOR->scale)};
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int ow, oh;
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wlr_output_effective_resolution(PMONITOR->output, &ow, &oh);
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PFRAME->box.transform(PMONITOR->transform, ow, oh).round();
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@@ -322,7 +322,7 @@ void CToplevelExportProtocolManager::onOutputCommit(CMonitor* pMonitor, wlr_outp
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if (PMONITOR != g_pCompositor->getMonitorFromID(f->pWindow->m_iMonitorID))
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continue;
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CBox geometry = {f->pWindow->m_vRealPosition.vec().x, f->pWindow->m_vRealPosition.vec().y, f->pWindow->m_vRealSize.vec().x, f->pWindow->m_vRealSize.vec().y};
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CBox geometry = {f->pWindow->m_vRealPosition.value().x, f->pWindow->m_vRealPosition.value().y, f->pWindow->m_vRealSize.value().x, f->pWindow->m_vRealSize.value().y};
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, geometry.pWlr()))
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continue;
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@@ -404,7 +404,7 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
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g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
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if (frame->overlayCursor)
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.value());
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const auto PFORMAT = g_pHyprOpenGL->getPixelFormatFromDRM(format);
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if (!PFORMAT) {
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@@ -450,7 +450,7 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
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g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
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if (frame->overlayCursor)
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.value());
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g_pHyprRenderer->endRender();
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return true;
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