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refactor: move a few things to desktop/
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72
src/desktop/WLSurface.hpp
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72
src/desktop/WLSurface.hpp
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#pragma once
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#include "../defines.hpp"
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#include "../helpers/Region.hpp"
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class CWindow;
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class CWLSurface {
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public:
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CWLSurface() = default;
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CWLSurface(wlr_surface* pSurface);
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~CWLSurface();
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void assign(wlr_surface* pSurface);
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void unassign();
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CWLSurface(const CWLSurface&) = delete;
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CWLSurface(CWLSurface&&) = delete;
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CWLSurface& operator=(const CWLSurface&) = delete;
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CWLSurface& operator=(CWLSurface&&) = delete;
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wlr_surface* wlr() const;
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bool exists() const;
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bool small() const; // means surface is smaller than the requested size
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Vector2D correctSmallVec() const; // returns a corrective vector for small() surfaces
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Vector2D getViewporterCorrectedSize() const;
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CRegion logicalDamage() const;
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// allow stretching. Useful for plugins.
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bool m_bFillIgnoreSmall = false;
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// if present, means this is a base surface of a window. Cleaned on unassign()
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CWindow* m_pOwner = nullptr;
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// track surface data and avoid dupes
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float m_fLastScale = 0;
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int m_iLastScale = 0;
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wl_output_transform m_eLastTransform = (wl_output_transform)-1;
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//
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CWLSurface& operator=(wlr_surface* pSurface) {
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destroy();
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m_pWLRSurface = pSurface;
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init();
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return *this;
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}
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bool operator==(const CWLSurface& other) const {
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return other.wlr() == wlr();
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}
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bool operator==(const wlr_surface* other) const {
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return other == wlr();
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}
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explicit operator bool() const {
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return exists();
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}
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static CWLSurface* surfaceFromWlr(wlr_surface* pSurface) {
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return (CWLSurface*)pSurface->data;
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}
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private:
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wlr_surface* m_pWLRSurface = nullptr;
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void destroy();
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void init();
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DYNLISTENER(destroy);
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};
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