opengl: use a passthru shader for final wlr copy

This commit is contained in:
vaxerski
2023-03-04 14:59:27 +00:00
parent f678789dfd
commit b69f40815f
3 changed files with 27 additions and 5 deletions

View File

@@ -41,6 +41,7 @@ struct SMonitorRenderData {
bool m_bShadersInitialized = false;
CShader m_shQUAD;
CShader m_shRGBA;
CShader m_shPASSTHRURGBA;
CShader m_shRGBX;
CShader m_shEXT;
CShader m_shBLUR1;