Rendering now to a HyprFramebuffer

This commit is contained in:
vaxerski
2022-04-09 15:01:28 +02:00
parent eea92231fa
commit b7094200f6
3 changed files with 25 additions and 1 deletions

View File

@@ -108,10 +108,32 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
m_iWLROutputFb = m_iCurrentOutputFb;
// ensure a framebuffer for the monitor exists
if (m_mMonitorFramebuffers.find(pMonitor) == m_mMonitorFramebuffers.end() || m_mMonitorFramebuffers[pMonitor].m_Size != pMonitor->vecSize)
m_mMonitorFramebuffers[pMonitor].alloc(pMonitor->vecSize.x, pMonitor->vecSize.y);
// bind the Hypr Framebuffer
m_mMonitorFramebuffers[pMonitor].bind();
clear(CColor(11, 11, 11, 255));
}
void CHyprOpenGLImpl::end() {
// end the render, copy the data to the WLR framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
clear(CColor(11, 11, 11, 255));
renderTexture(m_mMonitorFramebuffers[m_RenderData.pMonitor].m_cTex, matrix, 255.f, 0);
// reset our data
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
}
void CHyprOpenGLImpl::clear(const CColor& color) {