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Rendering now to a HyprFramebuffer
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@@ -51,8 +51,10 @@ public:
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<SMonitor*, CFramebuffer> m_mMonitorFramebuffers;
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private:
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std::list<GLuint> m_lBuffers;
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