windows/xdg: minor cleanup of min/max size calculations

fixes #8495
This commit is contained in:
Vaxry
2024-11-17 19:31:54 +00:00
parent 8d5cdedbd3
commit b735295d2b
10 changed files with 57 additions and 53 deletions

View File

@@ -283,7 +283,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(PHLWINDOW pWindow, eDirection dir
// first, check if OPENINGON isn't too big.
const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->box.w, OPENINGON->box.h) : PMONITOR->vecSize;
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
if (const auto MAXSIZE = pWindow->requestedMaxSize(); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lDwindleNodesData.remove(*PNODE);